Headshot multiplier reduced from 1.5x to 1.4x.ĭouble pistols get away with less drop than the aforementioned low-caliber guns because they rely more on accuracy, and we wanted to keep the bonus of good aiming when using them.ĭamage per bullet increased from 25 to 26.Īmmo capacity increased from 15, 21, 30 to 18, 24, 30.ĭamage per bullet increased from 26 to 27.ĭamage per bullet increased from 15 to 16. It also makes the headshot multiplier more in line with other short-range weapons. Many consider this a top-notch weapon, so this change also acts as a decrement to give more room for other weapons.ĭamage per bullet increased from 13 to 14.īase damage is done to compensate for reduced head injury damage, and this weapon should generally be made more consistent less dependent on luck. Headshot multiplier reduced from 1.5x to 1.2x. Headshot multiplier reduced from 1.25x to 1.2x. The goal is to reduce the effect of lucky headshots when spraying weapons at close range Headshot damage got some changes as it was slightly reduced in many weapons, two of them more than the others. Here are the latest changes we’ve made to improve the weapon balance in Bloodhunt.
pirate weaponĪs always, we listen to our players’ feedback and compare your ideas with our remote data. This means that players stunned by Earthshock will be able to act faster and the attacker has a much shorter chance. The Earthshock landing animation takes about 0.5 seconds as before. Reduced stun time from 0.9sec to 0.65sec. Gas damage increased over time from 16/sec to 20/sec. The sewer bomb gets a bit of a face-lift to make it more effective. The scope has been increased to be slightly longer than that of a civilian sight, and should now be applied immediately, allowing you to feed with ease. We think this will make Muse more competitive compared to other passive abilities in the game. The muse’s passive ability now includes a 25% reduction in the regeneration timer as well as the ability to use her power while dropping. The dropped drop distance increased from 15m to 16m.
We increase its effectiveness to make it more competitive.ĭisplay life increased from 10 seconds to 12 seconds. We wanted to make it worth your while casting demons, so that ability cooldowns now reset for a successful dabbler, giving you a better chance of hitting back or running away when you’re ambushed after defeating an enemy.īloodhunt now features all-new mastery challenges capable of unlocking player cards. This means you can fill all of your Ring slots if you saturate and keep feeding, which is perfect for all those folks who crawl hard on Kindred. We have increased the resonance cover from 7 to 12. In other words, a versatile weapon that can be extremely deadly in the right hands. The trigger can be depressed to fire with great accuracy or pressed to empty every chamber in a barrage of high-damage bullets. New Weapon: 9 Barrel RifleĪs the name suggests, it has nine strapped barrels with a unique firing mechanism.
Completing the Diablerie successfully now resets the player’s ability slowdowns, allowing them to quickly return to fight or flight if third parties appear.įor more details on All Days Vampire Edition: The Masquerade Bloodhunt changes, you can read the full patch notes below.
One of the best changes in Vampire: The Masquerade Bloodhunt on the day of the update is about Diableries, the game’s ultimate movement system. This change aims to make gunplay more consistent by reducing the effect of lucky headshots players can land with some of the faster-firing weapons in Bloodhunt. With the exception of the pistol, sniper rifle, and DMR, all weapons have a slightly lower headshot multiplier now, while some weapons like the Tommygun received base damage to compensate. The 9-Barrel Rifle is officially in the game, although it accidentally appeared in a recent play test as well. The sewage grenade’s sabotage capability has been greatly improved, and a number of other poorly performing prototypes have also been refined. In Bloodhunt, players roam the streets of present-day Prague at night, fighting each other and trying to avoid (or destroy) the AI-controlled Entity forces, a mysterious organization of vampire hunters with the support of the Vatican.Ī number of things have changed in Vampire: The Masquerade Bloodhunt since the last theatrical audition.
The free battle royale game from developer Sharkmob marries the gloomy romantic world of World of Darkness with frantic third-person shooter gameplay, and the result is very unique. After several closed and open playback tests, Vampire: The Masquerade Bloodhunt has been officially released.